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Crimsonland 6.10 the gathering hard difficulty guide
Crimsonland 6.10 the gathering hard difficulty guide













On the hardcore mode, I really do not want to be picking up trash like the blow torch, assault rifle, sub machine gun, any ion weapon (except for the ion cannon) or any plasma weapons (except for the plasma shotgun and plasma cannon) Maybe an option to toggle possible weapon drops (that you've already unlocked of course) in quest mode might remedy this problem. In some levels, the enemies move too fast and in others, you just surronded unless you have a weapon that can give you some breathing room. For the levels where you aren't swarmed right away, I'll definately keep this one in mind but in others you simply just can't hold onto the pistol. Didn't know weapons still dropped if you held onto the pistol, thanks for the heads up there. So long as you carry a pistol, the odds of a new weapon spawning are significantly higher, and let's be honest: I'd rather stick with a pistol and hold out for something good than pick up a blow torch. I find you're better off sticking with a pistol and waiting for a better weapon to spawn. About half of all the weapons are completely non-viable without specific perks boosting them (making them useless in quest mode), and only maybe half a dozen are actually good. Oh well, back to playing Survival non-stop.ĭarvin: I'd agree that the vast gulf in weapon effectiveness is a big issue. The difficulty spikes in 2.10 (which I got a star after 5 tries, doable) and 6.10 seem to make the rest of the quests just irrelevant time-filler in comparison. But trying for 'Not a Scratch' feels like a fool's errand. That final level is just plain too much compared to the rest of the game and it forces you to restart until you get one of a few good weapons. The game is great, loved it since it originally came out. Even when I get a few lucky shields and firebullets and freezes, I still get swarmed by everything or scraped by a random blaster hit. I've tried keeping the Spideroids intact and waiting for zombies for pickups, I tried letting the blaster aliens do the work for me tearing apart the Spideroids, I tried to get lucky with powerups. Because seriously, it's nuts trying for this. Maybe allow the achievement minus the last mission.

crimsonland 6.10 the gathering hard difficulty guide

The main reason I point this out is it seems like a game design fluke and might need to be addressed. Not sure how anyone is expected to get that last star on Normal and get the achievement. But still, you have Spideroids, the Broodmother, along with a lot of the yellow blaster spiders. Enabling perks in quest mode got me close, about 3/4 of the way there. Is this possible? Has anyone gotten it? I've tried enough times now to get this, I think it's literally impossible.















Crimsonland 6.10 the gathering hard difficulty guide